inherit "/std/room/furniture/storage";
void setup() {
set_name("wardrobe");
set_short("golden ebony wood wardrobe");
add_adjective(({"golden", "ebony", "wood"}));
set_long("Tall and imposing this wardrobe looms towards the ceiling. "
"The crafter obviously gave a great deal of thought to its "
"construction in selecting different woods to present constrasts "
"and blends. The darkest of ebony seems to swallow the light "
"highlighting minature scrollwork picked out in gold across its "
"surface, giving way to dusky madrona the spirals and knots give "
"the impression of smoke curling slowly around the borders of "
"the doors and around the brass handles.\n");
set_weight(900);
set_max_weight(500);
set_value(740000);
set_allowed_room_verbs((["squatting" : "squats" ]));
set_pick_skill("covert.lockpick.doors");
set_difficulty(4);
} /* setup() */
void init() {
string key_id;
object key;
if(!query_key()) {
key_id = "furniture_lock_"+random(1000);
set_key(key_id);
key = clone_object("/std/key");
key->set_key("small iron", key_id);
key->set_long("This small, yet sturdy, key looks like it is for a "
"piece of furniture.\n");
key->move(this_object());
set_closed();
}
::init();
} /* init() */