// Una
// For use in Cwc
inherit "/std/room/furniture/basic";
void setup() {
    set_name("gong");
    set_short("tiny brass gong");
    add_adjective( ({ "tiny", "brass" }) );
    set_long("This is a tiny brass gong, which hangs from an equally "
        "tiny frame.  Fluttering butterflies flit around each other on the "
        "disc, flying aimlessly across its smooth "
        "surface.  The gong can be hit to make a loud ringing "
        "sound and annoy everyone in the room.\n");
    set_weight( 20 );
    set_value( 15000 );
    set_material( "brass" );
    set_allowed_positions( ({"hanging"}) );
    set_allowed_room_verbs((["hanging" : "hangs",
                             "sitting" : "sits",
                             "dangling" : "dangles",
                             "standing" : "stands" ]));    
} /* setup() */
void init() {
    this_player()->add_command( "hit", this_object(), "<direct:object:me>" );
} /* init() */
int do_hit(){
    this_player()->add_succeeded_mess(this_object(), "$N $V $p "
        +this_object()->short()+" loudly, filling the room with a"
        " tiny tinkling chime.\n", ({ }));
    return 1;
} /* do_hit() */