// Una
// For use in Cwc
inherit "/std/room/furniture/basic";
void setup() {
set_name("gong");
set_short("large brass gong");
add_adjective( ({ "large", "brass" }) );
set_long("This is a large brass gong, which hangs from an equally "
"large frame. Tiny dragons writhe around each other on the "
"surface of the disc, nipping each others' tails as they "
"stretch. The gong can be hit to make a loud ringing "
"sound and annoy everyone in the room.\n");
set_weight( 80 );
set_value( 38000 );
set_material( "brass" );
set_allowed_positions( ({"hanging"}) );
set_allowed_room_verbs((["hanging" : "hangs",
"sitting" : "sits",
"dangling" : "dangles",
"standing" : "stands" ]));
} /* setup() */
void init() {
this_player()->add_command( "hit", this_object(), "<direct:object:me>" );
} /* init() */
int do_hit(){
this_player()->add_succeeded_mess(this_object(), "$N $V $p "
+this_object()->short()+" loudly, filling the room with a "
"loud crashing ring.\n", ({ })); return 1;
} /* do_hit() */