// Una
// For use in Cwc
inherit "/std/room/furniture/basic";
void setup() {
set_name("gong");
set_short("brass gong");
add_adjective( "brass" );
set_long("This is a medium-sized brass gong, hanging from a brass "
"frame. Lazy pandas roll around the surface of the gong, "
"the occasional one actually doing something other than "
"eating or chewing on a stalk of bamboo. The gong can be hit "
"to make a loud ringing sound and annoy everyone in the room.\n");
set_weight( 60 );
set_value( 10000 );
set_material( "brass" );
set_allowed_positions( ({"hanging"}) );
set_allowed_room_verbs((["hanging" : "hangs",
"sitting" : "sits",
"dangling" : "dangles",
"standing" : "stands" ]));
} /* setup() */
void init() {
this_player()->add_command( "hit", this_object(), "<direct:object:me>" );
} /* init() */
int do_hit(){
this_player()->add_succeeded_mess(this_object(), "$N $V $p "
+this_object()->short()+" loudly, filling the room with a "
"deafening ringing sound.\n", ({ }));
return 1;
} /* do_hit() */