/**
* The defines for the top ten tables.
* @author Deutha
*/
#ifndef __TOP_TEN_TABLES_H
/** @ignore yes */
#define __TOP_TEN_TABLES_H
/**
* The path to the top ten handler.
*/
#define TOP_TEN_HANDLER "/obj/handlers/top_ten_handler"
/**
* The index of the name of the player in the returned array.
*/
#define TOP_TEN_NAME 0
/**
* The index of the name of the player's rating in the returned array.
*/
#define TOP_TEN_RATING 1
/**
* The index of the name of the player's guild level in the returned array.
*/
#define TOP_TEN_LEVEL 2
/**
* The index of the name of the player's age in the returned array.
*/
#define TOP_TEN_AGE 3
/**
* The index of the family with the most members.
*/
#define TOP_TEN_LARGEST_FAMILY 0
/**
* The index of the family with the highest average age.
*/
#define TOP_TEN_OLDEST_FAMILY 1
/**
* The index of the family with the highest average quest points.
*/
#define TOP_TEN_MOST_QUEST_POINTS 2
/**
* The index of the guilds mapping for the most of each guild.
*/
#define TOP_TEN_MOST_GUILD 3
/**
* The index of the family with the most pks.
*/
#define TOP_TEN_MOST_PKS 4
/**
* The index of the largest single gender family.
*/
#define TOP_TEN_SINGLE_GENDER 5
/**
* The index of the family that has the oldest logged on players.
*/
#define TOP_TEN_OLDEST_LOGONS 6
/**
* The index of the family that has the msot relationships per person.
*/
#define TOP_TEN_MOST_RELATIONSHIPS 7
class top_ten_family_guild {
int num;
string top_family_name;
}
#endif