// These are the places the guide can go to. The first element is the
// word the player must say, the second is the file name of the location
// and the third is what the guide describes the place as.
string *guilds = ({
"fish",
"/d/am/cockbill/cockbill8",
"the Temple of Fish",
"small gods",
"/d/guilds/priests/Ankh-Morpork/small-gods/entrance",
"the Temple of the Small Gods",
"warrior",
"/d/am/hero/lobby",
"the Warriors' Guild",
"wizard",
"/d/am/square/ss13",
"the Unseen University",
"university",
"/d/am/square/ss13",
"the Unseen University",
"assassin",
"/d/guilds/assassins/Ankh-Morpork/admin/foyer",
"the Assassins' Guild",
"thief",
"/d/guilds/thieves/Ankh-Morpork/rooms/ground/entrance",
"the Thieves' Guild",
"thieves",
"/d/guilds/thieves/Ankh-Morpork/rooms/ground/entrance",
"the Thieves' Guild",
"gennie",
"/d/guilds/witches/Ankh-Morpork/gennies_cottage",
"Gennie's place"});
string *services = ({
"drum",
"/d/am/am/mendeddrum",
"the Mended Drum",
"bank",
"/d/am/broad_way/bing_bank",
"the Bank of Bing",
"post",
"/d/am/ampost/foyer",
"the Post Office",
"sator stall",
"/d/guilds/merchants/stalls/am/sator",
"the Sator Square player stall",
"cockbill stall",
"/d/guilds/merchants/stalls/am/cockbill",
"the Cockbill Street player stall",
"patrician",
"/d/am/patrician/foyer",
"the Patrician's Palace"});
string *places = ({
"sator square",
"/d/am/square/ss33",
"Sator Square",
"least gate",
"/d/am/gates/least",
"the Least Gate",
"brass bridge",
"/d/am/river/bridge",
"the Brass Bridge",
"widdershins gate",
"/d/am/gates/widdershins",
"the Widdenshins Gate",
"cockbill",
"/d/am/cockbill/cockbill1",
"Cockbill Street",
"plaza",
"/d/am/plaza/plaza_33",
"the Plaza of Broken Moons",
"hubward",
"/d/am/gates/hubwards",
"the Hubwards Gate",
"pillory",
"/d/am/pillory/pillory2",
"Pillory Place",
"ninth yard",
"/d/am/ninth/ninth1",
"Ninth Yard"});