.DT
add_attack
DW_wibble creator help
add_attack
.SH Name
.SP 5 5
add_attack - This method adds an attack onto the object.
.EP
.SH Syntax
.SI 5
varargs int add_attack(string a_name,
int chance,
int * damage,
string type,
string skill,
mixed func,
mixed bogus_1,
mixed bogus_2)
.EI
.SH Parameters
.SI 5
%^BOLD%^a_name%^RESET%^ - attack name
%^BOLD%^change%^RESET%^ - the chance of it occuring
%^BOLD%^damage%^RESET%^ - the damage it will do
%^BOLD%^type%^RESET%^ - the type of the attack
%^BOLD%^skill%^RESET%^ - the skill used by the attack
%^BOLD%^func%^RESET%^ - the special function
%^BOLD%^bogus_1%^RESET%^ - errrr.
%^BOLD%^bogus_2%^RESET%^ - frog.
.EI
.SH Defined in
.SI 5
/std/weapon_logic.c
.EI
.SH Description
.SP 5 5
This method adds an attack onto the object. The name of the attack
must be unique on each object.
.EP
.SH See also
.SP 5 5
remove_attack()
.EP