.DT
give_money
DW_wibble creator help
give_money
.SH Name
.SP 5 5
give_money - This method is used to give some startup money to the npc.
.EP
.SH Syntax
.SI 5
int give_money(int base,
int rand,
string type)
.EI
.SH Parameters
.SI 5
%^BOLD%^base%^RESET%^ - the base amount of money to give (fixed)
%^BOLD%^rand%^RESET%^ - the random amount of money to give
%^BOLD%^type%^RESET%^ - the type of money to give (default: "copper")
.EI
.SH Returns
.SI 5
the return value of adjust_money().EI
.SH Defined in
.SI 5
/obj/monster.c
.EI
.SH Description
.SP 5 5
This method is used to give some startup money to the npc.
.EP
.SH Example 1
.SI 5
ob = clone_object(CLUCKY_CHICKEN);
// This will give the chicken 10 + random(10) royals.
// It is a royal chicken
ob->give_money(10, 10, "royal");
.EI
.SH See also
.SP 5 5
/std/living/money.c
.EP