/* -*- LPC -*- */
#include "path.h"
inherit "/std/room";
void setup() {
set_terrain( "tutorial_mountain" );
set_short( "rustic mountain cabin" );
set_long( "This is the ground floor of a comfortable mountain cabin, "
"complete with walls made of chinked logs, a bearskin rug, "
"a huge, comfy sofa, and a bare lumber staircase leading "
"up and down. Unfortunately, since someone forgot to put a "
"front door on this place, it's damned cold in here.\n" );
add_item( ({ "log", "wall" }),
"Formed of whole logs, sanded to a satin "
"finish, laid together, and with the gaps chinked with mud." );
add_item( "bearskin rug", ({
"long", "Looks like a large blackbear gave his life that you can be "
"comfortable lying before the fire.",
"position", "the rug" }), 0 );
add_item( "comfy sofa", ({
"long", "Not very sophisticated, but it sure looks comfortable.",
"position", "the sofa" }), 0 );
set_light( 50 );
room_chat( ({ 100, 300,
({ "A chill wind blows some snow in through the open doorway.",
"A sudden shiver runs down your spine.",
"Maybe you should have packed some cold weather gear?",
"Oh, a mug of hot cocoa would about hit the spot right now."
}) }) );
add_exit( "down", PATH "foyer", "stair" );
} /* setup() */
string query_exit_type( string direc, string dest) {
if (direc == "up" || direc == "down")
return "stair";
else if (direc == "west")
return "corridor";
else
return "none";
} /* query_exit_type() */