#include "path.h"
inherit "/std/room";
object npc;
void setup() {
set_light(70);
set_short( "room with a fashion-victim NPC" );
add_property( "determinate", "the " );
set_long( "The NPC is here is not content with last year's fashion. "
"He wants new, exciting clothes, to be unique to him. He has some "
"standard stuff, but he has things which are unique to him.\n");
add_exit("backwards", PATH +"room5", "door");
add_exit("onwards", PATH +"room7", "door");
}
void reset(){
if (!npc){
npc = clone_object( PATH +"cuthbert" );
npc->move( this_object() );
}
}