#include "path.h"
inherit "/std/room";
object npc;
void setup() {
set_light(70);
set_short( "chatting NPC room" );
add_property( "determinate", "the " );
set_long( "The NPC in here gets to talk a little bit. He has both random"
" chats, and chats for use in combat which make him more entertaining. "
"Some chats appear more often than others.\n");
add_exit("backwards", PATH +"room3", "door");
add_exit("onwards", PATH +"room5", "door");
}
void reset(){
if (!npc){
npc = clone_object( PATH +"barley" );
npc->move( this_object() );
}
}