#include "path.h"
inherit "/std/room";
object npc;
void setup() {
set_light(70);
set_short( "variable NPC room" );
add_property( "determinate", "the " );
set_long( "This room clones an NPC from a single file. However, the NPC"
" has built in variety. Its description changes randomly. Typing "
"update will bring a new version of the NPC here, each time it"
" will be different.\n");
add_exit("backwards", PATH +"room2", "door");
add_exit("onwards", PATH +"room4", "door");
}
void reset(){
if (!npc){
npc = clone_object( PATH +"rat" );
npc->move( this_object() );
}
}