#include "path.h";
inherit CITYROOM;
void setup() {
set_short("north edge of Squash Square");
set_long("This is the north of Squash Square at the "
"junction with Pumpkin Way.\n");
set_light( 80 );
add_exit("east", SQUASH + "squash3", "road");
add_exit("west", SQUASH + "squash1", "road");
add_exit("north", PUMPKIN + "pumpkin6", "road");
add_exit("south", SQUASH + "squash5", "road");
add_exit("southwest", SQUASH + "squash4", "hidden");
add_exit("southeast", SQUASH + "squash6", "hidden");
set_linker(({ PATH + "squash3", PATH + "squash1", PATH + "squash5",
PATH + "squash4", PATH + "squash6" }),
"into", "", "Squash Square");
set_zone("pumpkin");
set_monster(1, "city");
}