#include "path.h"
#include <armoury.h>
inherit "/std/room/stable";
void setup() {
set_light(60);
set_theft_handler( HOSPITAL );
set_short( "stables" );
add_property("determinate", "the ");
set_long( "These are the Pumpkin Street stables, an ornate gate to the "+
"north opening onto the street. There are many stalls here, "+
"and some of them even have horses in them. Against one wall "+
"is a pile of hay and hanging on the walls are saddles and "+
"other horse riding equipment.\n");
add_exit( "east", PATH +"pumpkin4", "gate" );
add_item(({"horse", "horses"}), "There are a few horses here, but "+
"most of them seem to be in the carthorse mold, rather "+
"than being fine chargers.\n");
add_item(({"hay", "pile"}), "A big pile of hay (that's dead grass to you and me).\n");
add_item(({"saddle", "saddles", "riding equipment", "equipment"}),
"Hanging on one wall are saddles, bridles, bits and other "+
"things that help you ride a horse.\n");
add_item("stalls", "Boxes where horses live!\n");
add_item("gate", "A large gate, made of wrought iron bent into intricate "+
"shapes. On the other side you can see Filigree Street.\n");
add_item(({"shape", "shapes"}), "There are many shapes and patterns "+
"to be found in the twists and turns of the iron gates, "+
"but you can't find any meaning in them. Maybe it's "+
"meant to be abstract?\n");
room_chat( ({ 50, 50, ({
"A horseman rides through the gates and dismounts. "+
"A stable boy rushes forward and leads the horse to a stall "+
"while the rider leaves.",
"One of the horses rears up in its stall, but can't "+
"force the door open."
}) }) );
set_zone("pumpkin stables");
set_save_directory("/d/dist/pumpkin/save/stables/");
add_stable_type("horse");
add_property("place", "Pumpkin");
} /* setup() */