#include "path.h";
inherit CITYROOM;
void setup() {
set_short("Gumboot Road");
set_long("This is end of Gumboot Road at the edge of the city of Pumpkin.\n");
set_light( 80 );
add_exit("east", TERRAIN_HANDLER + ":0:1:0", "road");
add_exit("north", GUMBOOT + "gumboot4", "road");
set_monster(1, "city");
}