#include "path.h";
inherit CITYROOM;
void setup() {
set_short("Gumboot Road");
set_long("This is the middle of Gumboot Road\n");
set_light( 80 );
add_exit("north", GUMBOOT + "gumboot2", "road");
add_exit("south", GUMBOOT + "gumboot4", "road");
add_exit("east", PATH + "armour_shop", "door");
set_monster(1, "city");
}