#include "path.h"
inherit "/std/shops/vault_entry";
object _npc;
void setup() {
set_short("Wulrus's vault");
set_long(
"A big picture of a nice friendly looking walrus looks down on you "
"with a nice happy smile.\n");
set_light(70);
set_vault_name("walrus");
set_visit_cost(400);
set_open_cost(4000);
add_exit("south", FRUITBAT + "fruitbat3", "door");
set_vault_exit("north", FRUITBAT + "walrus_vault", "door");
add_property("place", "Pumpkin");
} /* setup() */
void reset() {
set_proprietor(_npc);
} /* reset() */