#include "path.h"
inherit "/std/room/basic_room";
object board;
void reset() {
if(!board) {
board = clone_object("obj/misc/board");
board->set_datafile("development");
board->move(this_object());
}
}
void setup() {
set_light(80);
set_short("Mud Development Office");
set_long(
"You are in the Development Office of the mud. Maps and charts of the "+
"world adorn the panelled walls. Forms sit on a table near the door "+
"for registration of new projects. A few bored looking clerks rustle "+
"some papers and try to look busy.\n");
add_item("clerk", "They seem more interested in coffee than work.\n");
add_item("map", "Type 'list' to see available maps, and 'read' to look "+
"at one.\n");
add_exit("west", "w/common", "door");
add_exit("east", ROOM+"quest_room", "door");
add_exit("north", ROOM+"mail_room", "door");
add_exit("south", ROOM+"domain_control", "corridor");
add_exit("northeast", ROOM+"cloner_control", "door");
add_exit( "southeast", ROOM +"terrain", "door" );
}
void dest_me() {
if (board)
board->dest_me();
::dest_me();
}