/**** Written by Eerevan for spell_damage routine ***/ /*** introducing damage types to spells ***/ // Cailet 1998 -- Updating docs. Add Resists with timed_properties now... i.e. add_timed_property("air",1,5000000); Legal Damage Types for Spells -when added as a property do as such... add_property("type",value) type -> MUST be in all lower case and spelled exactly as below value -> Number between 1-100, this is the percent of damage that is RESISTED. So a value of 50 means the target takes 50% damage from that type. negative numbers will give a weakness to the person. a negative 100 would mean double damage to the target. Slashing -deals with blade attacks, such blade barrier. Blunt -blunt forces from non-magical things. Pierce -damage from arrow spells. A spell that creates a normal arrow to damage the target. Magical -spells such as magic missile, cleric harm spells. These spells do damage that can't really be classified as a certain type and therefore become magical damage Acid -acid arrow, acid cloud. Air -suffication spells, withering spells, vacuum spells. Electrical -lightning bolt, shocking grasp Fire -fire ball, fire bolt, incinerate Cold -cone of cold, ice lance, snowball swarm Psionic -mind affecting spells, mental blast spells, PSIONICS Poison -cloudkill, other poison spells.