// Radix - December 16, 1995 // Potion inventory control .. must be used for all potions in the // mud. inherit "/std/item.c"; int query_potion() { return(1); } int delayed_bust() { tell_room(environment(),query_short()+" "+ ({"shatters","busts","ruptures"})[random(3)]+"!\n"); call_out("dest_me",0); return(1); } varargs int move(mixed dest, mixed messout, mixed messin) { int i; object *ob, *potions = ({ }); if(!dest) return 0; if(dest && dest->query_property("location")) return ::move(dest,messout,messin); ob = all_inventory(dest); for(i=0; i<sizeof(ob); i++) if(ob[i]->query_potion()) potions += ({ ob[i] }); if(potions && sizeof(potions) > 5) for(i=0; i<sizeof(potions); i++) if(random(2)) potions[i]->delayed_bust(); return ::move(dest,messout,messin); }