void domain_death(object killed_by,object *attacker_list)
{
string *x;
string domain;
if(!environment(this_object()))
return;
if(!interactive(this_object())) return;
x = explode(file_name(environment()),"/");
domain = "/"+x[0]+"/"+x[1]+"/master.c";
//tell_room(environment(),"Bing... "+domain+"\n");
catch(domain->event_player_death(this_object(),killed_by,attacker_list));
}