object my_player;
void setup_noshout(object pl)
{
my_player = pl;
shadow(pl, 1);
}
int do_shout(string str) {
write("Your voice is too hoarse to shout.\n");
return 1;
}
void destruct_noshout()
{
destruct(this_object());
}
int noshout_on()
{
return 1;
}