#include "path.h" #define MY_NAME "Shout curse" /* * The upper case curse. Means everything you say comes out in upper * case. */ object my_player; void init_curse(object pl) { string str, i; if (sscanf((str = file_name(this_object())), "%s#%d", str, i) != 2) { /* A class, not a clone. */ seteuid((string)"/secure/master"->creator_file(file_name(this_object()))); clone_object(str)->init_curse(pl); return ; } my_player = pl; shadow(pl, 1); pl->add_curse(MY_NAME, str); } /* * No special requirements for removeing this curse... */ int query_remove() { return 1; } /* * Called when the player logs on */ int player_start() { object ob; ob = clone_object(HERE+"upper_case"); ob->init_curse(this_player()); } /* * This gets called with the name of the curse we are getting rid of. */ int destruct_curse(string str) { if (str == MY_NAME) destruct(this_object()); else my_player->destruct_curse(str); } int do_echo_all(string str) { write("Your voice is to horse to shout.\n"); return 1; } int do_shout(string str) { write("Your voice is to horse to shout.\n"); return 1; }