/* save_object
* simuled to make the define NO_SAVE work without too much hassle.
* some files has to be saved, therefor the include of an array
* Baldrick, dec '97
*/
#include <save_anyway.i>;
int save_object( string name, int flag )
{
#ifdef NO_SAVE
/* member_array costs but it's the best way to do it.
*/
if (member_array(name, save_anyway) != 1)
return 1;
#endif
//return efun::save_object( name, flag );
//function x = bind((:efun::save_object:), previous_object());
function x = bind((:efun::save_object(name, flag):), previous_object());
return apply(x, name, flag);
}