map_prop ([])
labels ({})
move_flag 0
prev 0
value 0
create_me "slinger"
room_monsters ({})
room_armors ({})
room_weapons ({})
room_object_names ({})
room_object_startpos ({})
room_object_files ({})
room_object_funcs ({})
room_items ({})
room_item_descs ({})
new_item_desc 0
room_aliases ({})
room_alias_meanings ({})
room_exits ({})
room_exit_dests ({})
room_exit_types ({})
short "Test room"
long "\"You are in a very boring room.\\n\""
zone "somewhere"
inher_file "std/room"
new_long 0
light_level 60
coord ({0,0,0,})
file_name "/w/slinger/park/test.c"
temp_file_name "/save/roomgen/slinger.test.c"
extra_code ""