#include "path.h"
inherit "/std/room";
void setup()
{
set_short("Troll Pit");
set_long("This is a large pit where you see many bits which "
"the previous occupants perthaps thought of with some value. "
"From the bits of _total_ rubbish you wonder if you would "
"find something of use if you dug deeper.\n");
add_property("no_undead",1); set_light(80);
add_item("Pit", "This is a dirty great stinking pit for christ's sake.\n");
add_item("Rubbish", "Hmmm...Looks like good old Rubbish.\n");
add_alias("pit", "Pit");
add_alias("rubbish", "Rubbish");
add_exit("south", PATH+"troll", "door");
}