#include "path.h"
inherit "/std/room";
object booklet;
void setup()
{
set_short("Kitchen");
set_long(" You appear to be in a kitchen, it has various cooking "
"utensils scattered across a large wooden table. There is "
"a large wood burining stove in the corner and a pile of "
"wood stacked next ot it. There is a small sink on the "
"east wall, above the sink is a small window. There is a "
"big cupboard on the west wall which looks like it is used "
"for storing food.\n");
add_property("no_undead",1); set_light(100);
add_item("cupboard", "The doors to the cupboard are closed maybe "
"you could search it.\n");
add_item("stove", "This looks like any ordinary stove. The door "
"is closed.\n");
add_item("sink", "This sink looks very dirty and you would think "
"someone would clean the pans.\n");
add_item("wood", "The wood is just ordinary rough cut firewood.\n");
add_item("window", "The view from the window is a large expanse of "
"open fields.\n");
add_item("utensils", "These are just a collection of normal cooking "
"utensils.\n");
add_exit("north", PATH+"human","door");
}
void reset()
{
if(!sizeof(find_match("booklet", this_object())))
{
booklet = clone_object(BOOK);
booklet->move(this_object());
}
} /* void reset */
void dest_me ()
{
if (booklet)
booklet->dest_me();
} /* dest_me */