#include "path.h" inherit "/std/room"; object booklet; void setup() { set_short("Kitchen"); set_long(" You appear to be in a kitchen, it has various cooking " "utensils scattered across a large wooden table. There is " "a large wood burining stove in the corner and a pile of " "wood stacked next ot it. There is a small sink on the " "east wall, above the sink is a small window. There is a " "big cupboard on the west wall which looks like it is used " "for storing food.\n"); add_property("no_undead",1); set_light(100); add_item("cupboard", "The doors to the cupboard are closed maybe " "you could search it.\n"); add_item("stove", "This looks like any ordinary stove. The door " "is closed.\n"); add_item("sink", "This sink looks very dirty and you would think " "someone would clean the pans.\n"); add_item("wood", "The wood is just ordinary rough cut firewood.\n"); add_item("window", "The view from the window is a large expanse of " "open fields.\n"); add_item("utensils", "These are just a collection of normal cooking " "utensils.\n"); add_exit("north", PATH+"human","door"); } void reset() { if(!sizeof(find_match("booklet", this_object()))) { booklet = clone_object(BOOK); booklet->move(this_object()); } } /* void reset */ void dest_me () { if (booklet) booklet->dest_me(); } /* dest_me */