#include "path.h" inherit "/std/room"; void setup() { set_short("Human entry room."); set_long(" This looks like the living room of a small cottage, " "it has a low ceiling and lots of timber supports which " "give it the old look which reminds you that you are home. " "There is an old wood burning fire on one wall and it " "radiates heat all over the room. The mantlepiece of the " "fire is covered with small trinkets and brass objects, you " "also see some worn furniture and doors leading outwards. " "There is also an exit down and you get the feeling once " "you go down you wont come back here again.\n"); add_property("no_undead",1); set_light(100); add_item("Furniture", "The furniture consists of a few old chairs, " "a stool and a well worn table.\n"); add_item("Fire", "This fire is very hot and is burning very well.\n"); add_item("Trinkets", " They are small brass objects of no use at " "all.\n"); add_alias("furniture", "Furniture"); add_alias("fire", "Fire"); add_alias("trinkets", "Trinkets"); //add_exit("leave","/d/hoerk/havmand/newbies/t05.c","door"); add_exit("leave",NEW_NEWBIE+"human/rooms/t05.c","stair"); add_exit("south", PATH+"human2.c", "door"); add_exit("west", PATH+"human3.c", "door"); modify_exit("leave",({"function","do_leave"})); } int do_leave() { if(this_player()->query_property("guest")) { notify_fail("\nAs a welcome guest to the Final Realms you " "are being sent to our special guest area. " "Enjoy your visit with us.\n\n"); this_player()->move(NEW_NEWBIE+"guests/rooms/intersection"); this_player()->look_me(); return 0; } return 1; } void add_equipment() { object boo; boo = clone_object("/baseobs/weapons/dagger"); boo->move(this_object()); /* You can use boo for all the equipment..*/ boo = clone_object("/baseobs/armours/cloak"); boo->move(this_object()); boo = clone_object("/baseobs/misc/torch"); boo->move(this_object()); return; }