#include "path.h"
inherit "/std/room";
object booklet;
void setup()
{
set_short("Kitchen.");
set_long("This is the well used kitchen of your family home. "
"There is a large wood burning stove with a pile of "
"wood at one side of it. There is a large cupboard which "
"is closed. There is a table in the centre of the room. "
"You notice a small booklet on the table. There "
"is a single door to the east.\n");
add_property("no_undead",1); set_light(70);
add_item("stove", "This is an old fashioned stove which looks like it "
"hasn't been used for many years. This is as clean as your "
"mother left it still though.\n");
add_item("wood", "The wood is solid, slow burning wood, which is actually "
"past it's best because it is slightly damp.\n");
add_item("cupboard", "This is a large cupboard used to store food in.\n");
add_item("table", "This is a large square table where you regulary ate.\n");
add_exit("west", PATH+"half-elf", "door");
}
void reset()
{
if(!sizeof(find_match("booklet", this_object())))
{
booklet = clone_object(BOOK);
booklet->move(this_object());
}
} /* void reset */
void dest_me ()
{
if (booklet)
booklet->dest_me();
} /* dest_me */