#include "path.h"
inherit "/std/room";
object booklet;
void setup()
{
set_short("Dwarf Kitchen.");
set_long("This is a tiny room which serves as a kitchen for "
"the dwarfen family which used to live here. There is "
"a pile of ashes in the middle of the room where the food "
"was obviously cooked. There are a few Large pans hanging up "
"on one wall. There is a small food cupboard in the corner. "
"There is a small battered booklet on the table.\n");
add_property("no_undead",1); set_light(80);
add_item("Ashes", "These are the remnants of a large fire.\n");
add_item("Pans", "These are large and well burn't.\n");
add_item("Cupboard", "This is a simple let large food Cupboard "
"(closed).\n");
add_alias("pan", "Pans");
add_alias("pans", "Pans");
add_alias("Pan", "Pans");
add_alias("cupboard", "Cupboard");
add_alias("ashes", "Ashes");
add_alias("ash", "Ashes");
add_exit("east", PATH+"dwarf.c","door");
}
void reset()
{
if(!booklet)
{
return;
booklet = clone_object("/std/object");
booklet->set_name("booklet");
booklet->set_main_plural("booklets");
booklet->set_short("booklet");
booklet->set_long("This is a help Booklet. Upon reading it you "
"see various helpful commands......\n "
"1) Type help or help <topic> for general help.\n "
"2) Score brings up your score.\n "
"3) Skills brings up your current skill levels.\n "
"4) To Communicate try Chat, tell, say or Shout.\n "
"5) Who brings up a list of current mudders.\n "
"6) Wield <weapon>, wear <armour> are needed to equip yourself.\n "
"7) Search or Search <item> will search an area or specific item.\n "
"This is about it...enjoy the MUD.\n");
booklet->set_weight(5);
booklet->set_value(0);
booklet->move(this_object());
} /* if (!booklet) */
} /* void reset() */
void dest_me ()
{
if (booklet)
booklet->dest_me();
} /* dest_me */