#include "path.h"
inherit "/std/room";
void setup()
{
set_short("The Store Room.");
set_long("This is a smallish store room where various bit of equipment were "
"stored when you were younger. Among the debris you see various sacks, "
"bags etc. There is also a glint of metal in one corner. There is the faint "
"scurrying of little feet..Damned them rats.\n");
add_property("no_undead",1); set_light(70);
add_item("glint", "These appear to be scattered arround the room. They seem to be coins which "
"were left for future generations, should they start adventuring and need a small hand.\n");
add_item("sacks", "These look suitable for holding smallish items..but they "
"they are old and torn. They look like they are about to tear open.\n");
add_item("bag", "This bag is your old grandma's. She was very fond of "
"it and you remember her saying that it should always stay "
"in the family.\n");
add_item("rats", "These are large diseased rodents with big teeth.\n");
add_exit("east", PATH+"drow", "door");
add_alias("sack", "sacks");
add_alias("bags", "bag");
add_alias("rat", "rats");
}