#include "path.h" inherit "/std/room"; void setup() { set_short("The Store Room."); set_long("This is a smallish store room where various bit of equipment were " "stored when you were younger. Among the debris you see various sacks, " "bags etc. There is also a glint of metal in one corner. There is the faint " "scurrying of little feet..Damned them rats.\n"); add_property("no_undead",1); set_light(70); add_item("glint", "These appear to be scattered arround the room. They seem to be coins which " "were left for future generations, should they start adventuring and need a small hand.\n"); add_item("sacks", "These look suitable for holding smallish items..but they " "they are old and torn. They look like they are about to tear open.\n"); add_item("bag", "This bag is your old grandma's. She was very fond of " "it and you remember her saying that it should always stay " "in the family.\n"); add_item("rats", "These are large diseased rodents with big teeth.\n"); add_exit("east", PATH+"drow", "door"); add_alias("sack", "sacks"); add_alias("bags", "bag"); add_alias("rat", "rats"); }