#include "path.h"
inherit "/std/room";
void setup()
{
set_short("Small Room.");
set_long(" You stand in a dark and small room in the commoner's "
"quarters of your house. You have spent all of your years "
"in these rooms, serving the high and noble members. To "
"the east, lies a door leading to the room where the commoners "
"sleep, when they are allowed. The other exit, would take "
"you to the training place for drow, where you will prove "
"if you are worthy of something beyond this pitiful place.\n\n");
add_property("no_undead",1);
set_light(20);
add_exit("leave", "/d/newbie/drow/maze/maze","door");
add_exit("east", PATH+ "drow2", "door");
modify_exit("leave",({"function","do_leave"}));
add_clone("/baseobs/weapons/short_sword",1);
add_clone("/d/newbie/drow/armour/piwafwi",1);
add_clone(BOOK,1);
}
int do_leave()
{
if(this_player()->query_property("guest"))
{
notify_fail("\nAs a welcome guest to the Final Realms, you are being "
"sent to our special guest area. Enjoy your visit with us.\n\n");
this_player()->move(NEW_NEWBIE+"guests/rooms/intersection.c");
this_player()->look_me();
return 0;
}
return 1;
}