/* Neutral Evil... Should be a dark place but halfway in between Lawful
and Chaotic. We'll try for hot but not unbearably so, maybe some
Chaotic aspects with a little Law balanced in there...
We'll see how it goes.
Guilo [The Bearded One]
*/
inherit "/std/sacroom";
void setup() {
set_light(30);
add_property("no_clean_up",1);
set_short("The Cathedral of Neutral Evil");
set_long("\nThe Cathedral of Neutral Evil: Mosque of Balanced Hatred\n\n"
" Your eyes slowly adjust to the nearly impenetrable "
"darkness that pervades this cavern. After a time you begin "
"to notice that there is light here. It filters up from molten "
"rivers of magma spread throughout the cavern like the fingers "
"of some ancient evil reaching out to grasp and destroy. Soot "
"swirls around you making it hard to breathe properly, adding "
"to the darkness. The cavern must be huge but it is hard to "
"determine as both sound and light are absorbed with the same "
"voracious appetite. Evil voices whisper into your mind words "
"of hatred and destruction. Seductive but somehow jumbled you "
"find it difficult to understand what they are saying. The "
"heat from the lava flows rises steadily through the gloom as "
"sweat pours from your body in a vain attempt to cool itself. "
"In the heart of this twisted shrine of evil stands an altar "
"glowing with a power and a will all its own. You approach "
"slowly and cautiously, afraid that you may anger the "
"forces at work here.\n"
"\n");
add_item(({"darkness"}),
" The darkness envelopes and devours both sound and light. "
"Momentarily at bay from the light generated by the magma flows, "
"it waits for the light to die out ... as it surely must. The "
"darkness is patient, and endless. It waits.\n"
"\n");
add_item(({"light"}),
" The light from the magma flows creates a dim red glow that "
"pushes the darkness aside for a time. The red glow off the "
"obsidian rock of this cavern creates errie and bizzare images "
"to dance and jump about the cavern. You feel as though you "
"are in a room filled with hundreds of creatures, each wandering "
"seemingly without purpose and yet somehow driven to an unseen "
"goal.\n"
"\n");
add_item(({"magma","river","rivers","magma flows","flows"}),
" The magma flows glow with a red hot light and cut their "
"way through the cavern in seemingly random paths. You can't "
"help but get the feeling that they are following a pattern of "
"some kind. Cutting an image or a purpose into the cavern "
"floor. Like fingers of some ancient evil they reach out to "
"devour and destroy.\n"
"\n");
add_item(({"cavern"}),
" The cavern is dark and warm. Evil moves and dances in the "
"reflections from the magma flows. The floor and walls, what "
"little of them you can actually see, are made from the purest "
"of obsidian. The rock, in combination with the soot and the "
"darkness, seems to absorb light and life alike.\n"
"\n");
add_item(({"soot"}),
" The soot rises from the burning rock in the magma flows and "
"seems to clog your nose and throat. You cough and gasp for air "
"but nothing seems to help. Your eyes burn from the dark air.\n"
"\n");
add_sound(({"voices","evil voices"}),
" The whispering of the voices seems jumbled and confused. "
"You notice that you can -feel- rather than hear them. Hatred "
"and destructive thoughts are driven into your mind. You try "
"to shut out the sounds but they are incessant and endless.\n"
"\n");
add_feel(({"heat"}),
" The heat is penetrating and hammering but not completely "
"unbearable. It rises from the floor in waves that distort your "
"vision and drives water from your body. You can feel all of "
"your strength and resolve being sapped from your body.\n"
"\n");
add_item(({"sweat"}),
" Sweat runs down your back and off your brow in rivers. The "
"heat cuts through your clothes without mercy and hammers the "
"strength from your body. Your clothes seem to remain dry as "
"every drop of water evaporates the instant the cloth absorbs it."
"\n\n");
set_god_here("ducky");
add_exit("north", "/d/sf/areas/roads/of_road/ssroad12.c", "path");
} /* setup */