inherit "/std/sacroom";
void setup() {
add_property("no_clean_up",1);
set_god_here("virga");
set_short("%^BOLD%^%^CYAN%^Shrine of Virga%^RESET%^");
set_light(60);
set_long("\n%^BOLD%^%^CYAN%^Shrine of Virga%^RESET%^\n\n"
" As you step off the bridge, your eyes are drawn to "
"a round, domed building with gleaming, white marble pillars. "
"Up close, the structure appears much larger than you first "
"thought. Stepping inside, you see long, wide, steep steps "
"that sweep all the way around the shrine. Every twenty feet "
"or so there are half-steps separating each of the steeper "
"ones, allowing easier access to the altar in the pit at the "
"bottom. The air is charged with the power and awe inspiring "
"self-righteousness that is the essence of Virga. The open "
"structure seems to radiate outwardly all the goodness and "
"serenity that the goddess represents. But beneath the "
"veneer of serenity, you recognize the iron will that promises "
"to someday overwhelm all the forces of chaos and evil in the "
"realms.\n\n");
add_item("steps", "Large steep steps that also serve as benches "
"for when the followers of Virga wish to meet and share "
"the trials and tribulations of their lives with each other "
"and Virga, herself, spiral all the way around the building. "
"Every 20 feet, these steep steps are punctuated with smaller, "
"shallower steps that allow one to safely descend to the pit.\n");
add_item("pillar", "Large, gleaming white marble pillars intricately "
"carved to display the stars, the moon and the scales of justice "
"support the domed roof of this open structure.\n");
add_item(({"dome","roof"}), "The domed roof of the shrine is somehow "
"translucent from the inside. You can see clearly, the sky "
"beyond.\n");
add_item("sky", "Peering up through the dome, you see the sky, "
"in all its infinity looking back at you.\n");
add_feel("air", "The air is alive with the power and majesty of "
"Virga.\n");
add_item("pit", "At the bottom of the steps, you see the pit that "
"serves as the altar to Virga.\n");
add_exit("north","/d/um/village/park/bridge01.c","path");
add_exit("south","/d/um/village/park/bridge02.c","path");
}