inherit "/std/sacroom";
void setup() {
set_light(30);
add_property("no_clean_up",1);
set_short("The Cathedral of Lawful Evil");
set_long("\nThe Cathedral of Lawful Evil: Chantry of Darkness and "
"Malevolence.\n\n"
" Your first view of this area is darkness, pure and "
"evil. The darkness seems to have a life of its own, a "
"will-power unseen but felt. Cold stone, black as pitch, "
"passes beneath your feet as you walk into the area. "
"Columns decorated with symbols and creatures are spaced "
"throughout the hall. The shadows seem to move with a "
"savage and maleficent grace, fear chills you to the bone "
"as you sense malevolent intelligence tempered with honor "
"and fanatical loyalty. Indeed, these very traits are "
"depicted in the carvings and mosaics etched into the very "
"stone of this Cathedral. A massive altar, set into the "
"stone heart of the hall, draws your attention subtly yet "
"commandingly.\n"
"\n");
add_smell(({"hall", "area", "evil", "darkness"}),
" The hall smells musty and old, accentuated with the "
"sharper scent of spices and the sweet metallic scent of "
"freshly spilt blood.\n"
"\n");
add_feel(({"stone"}),
" The stone of the hall is cold to the touch. You can "
"actually -feel- hatred, revenge, and malevolent intent "
"vibrating in the stone. The raw power of this area feels "
"like an oppresive weight crushing you to the floor.\n"
"\n");
add_feel(({"hatred", "revenge", "malevolent intent"}),
" Overpowering emotion eminates from the very rock of "
"the Cathedral. Hatred, revenge, war, destruction, and "
"shockingly intelligent evil overwhelm you with a unique "
"sense of dread. You sense additionally a great sense of "
"honor and fanatical loyalty underlying the entire "
"sensation.\n"
"\n");
add_item(({"darkness", "shadow", "shadows"}),
" The darkness appears very much alive and moves with "
"a savage and malefic grace. It seems very threatening "
"yet inviting enough to draw you in not unlike the "
"hypnotic effect of something so horrifically terrible "
"that you are unable to glance away. Moving and swaying, "
"the darkness seems to be engaged in some sort of arcane "
"dance of worship to the God of Darkness and Evil, "
"Grimbrand.\n"
"\n");
add_item(({"stone"}),
" The stone of the hall has been constructed of "
"obsidian and is as black as pitch. It seems to absorb "
"all light with a voracious appetite creating an illusion "
"of endlessness. It feels bitterly cold and extremely "
"hard.\n"
"\n");
add_item(({"columns"}),
" The columns are evenly spaced forming an oval around "
"the altar. Each column depicts different creatures "
"chosen by Grimbrand himself as the patron idols of "
"each of the seperate classes housed within the evil "
"dominion. One displays the image of the Jackel, another "
"that of the King Cobra, and a third has a Fer-de-Lance "
"Viper, each has been inlaid into the obsidian with the "
"rare metal known as Electrum.\n"
"\n");
add_item(({"symbol", "symbols", "creature", "creatures"}),
" The inlaid electrum in the columns seem to eminate "
"a soft glow of even darker darkness as if radiated by "
"pure evil. You can see a Jackel, a King Cobra, and a "
"Fer-de-Lance Viper, each are depicted as foreground "
"characters who are shadowed from behind by an incredibly "
"powerful looking Siberian Tiger. Each of the three "
"foreground animals are in various acts of wanton "
"destruction and slaying.\n"
"\n");
set_god_here("grimbrand");
add_exit("up", "/d/aprior/guilds/grimbrand/rooms/cguild1.c", "corridor");
}