#define IMM1 " "
#define IMM2 " "
#include "path.h"
inherit"/std/room.c";
void init() {
shield_it(SHIELD,"/d/ss/daggerford/ladyluck");
::init();
}
void setup() {
set_long("This is the northern end of the palace grand hall. It is bare"
" except"
" for a statue in the center of the room. The enchanting elven music flows "
"throughout this hallway as well, easing your soul and mind. There are "
"doors"
" to the north, east, and west of you. The grand hall continues to the"
" south.\n");
set_short("grand hall - north");
add_exit("north",ROOM+"ntower1","door");
add_exit("south",ROOM+"palace1","road");
add_exit("east",ROOM+"admin1","door");
add_exit("west",ROOM+"dining","door");
add_item("carpet","It is red and very thick.");
add_item("statue","It is a statue depicting three dragons. There is "
"a large white"
" dragon, a large black dragon, and a large red dragon. They are"
" intertwined "
"in a intricate dance of fate. It seems the as if the dragons writhe"
" slightly.\n");
set_light(100);
}