#include "path.h"
inherit SHOOT;
setup()
{
add_property("guild","ranger");
set_ranged_weapon("bow");
set_name("shortbow");
set_short("Short Bow");
add_alias("bow");
set_long("A sturdy short bow. The bow itself is made of laminated willow and appears to be strung with hair. It's a fairly plain weapon, but appears serviceable.\n");
set_readymess("You nock and arrow, draw the bow, steady and aim at");
set_firemess("Holding your breath for a moment you lose an arrow at");
set_value(5000);
}
int query_weapon() { return 1; }