#include "path.h"
inherit SHOOT;
setup()
{
add_property("guild","ranger");
set_ranged_weapon("long bow");
set_name("long-bow");
set_long("Long Bow");
add_alias("bow");
set_long("A magnificent long bow, the bow itself is made of a highly "
"polished wood, and it seems to be strung with some "
"incredibly tough and fine fibre that looks a lot like "
"spiders silk, only much thicker.\n");
set_readymess("You nock and arrow, draw the bow, steady and aim at");
set_firemess("Holding your breath for a moment you lose an arrow at");
}
int query_weapon() { return 1; }