#include "path.h"
inherit THROW;
set ()
{
set_ranged_weapon("throwing hammer");
set_name("throwing hammer");
set_short("Throwing hammer");
set_long("This is a test hammer.\n\n");
add_alias("hammer");
set_readymess("You take your hammer into your hands and aim at");
set_firemess("Finishing your aim you throw a hammer at");
set_weapon_damage( ({ 2, 4, 6 }));
}