#include "path.h"
inherit THROW;
setup()
{
set_ranged_weapon("throwing knife");
set_name("throwing dagger");
set_short("Throwing dagger");
add_alias("dagger");
set_readymess("You take your dagger into your hands and aim at");
set_firemess("Finishing your aim you throw a dagger at");
}
int query_weapon() { return 1; }