inherit "obj/roomgen/support";
string *room_armors;
void init_armor_data() {
room_armors = ({ });
}
void armor_menu() {
write(" 1. add armor to the room\n");
write(" 2. list armors for the room\n");
write(" 3. edit armor for the room\n");
write(" 4. delete armor for the room\n");
write(" help - help on armors\n");
write("Selection :");
input_to("handle_armor_menu");
}
void handle_armor_menu(string str) {
}
string armor_vars() {
if(sizeof(room_armors)) {
return "object *armors";
}
else {
return "";
}
}
string dump_armors() {
return "";
}
int num_armors() {
return sizeof(room_armors);
}
void parse_armor(string str) {
}
void review_armor() {
}