object my_player;
int test_add() { return 0; }
void attack() {
}
void adjust_hp() {
}
void set_hp() {
}
void do_death() {
/* He`s allready dead... sheeze. */
}
void setup_shadow(object ob) {
shadow(ob,1);
my_player = ob;
}
int attack_by(object ob) {
tell_object(ob, "This person is a ghost... You cannot attack it.\n");
ob->stop_fight(my_player);
return 1;
}
int attack_ob(object ob) {
write("Your hand passes right through it! You are just a ghost!\n");
return 0;
}
string short() {
if (!my_player)
return "Death shadow";
return "Ghost of "+my_player->short();
}
string query_short() {
if ( !my_player)
return "Death shadow";
return "Ghost of "+my_player->query_short();
}
void dest_death_shadow() {
destruct(this_object());
}
int cast() {
write("Casting spells when you are dead?\n");
return 1;
}
int do_shout() {
write("You are dead, that is not possible.\n");
return 1;
}
int do_echo() {
write("You are dead...\n");
return 1;
}
int do_guild_command() {
write("You are dead!\n");
return 1;
}
int do_race_command() {
write("You are dead!\n");
return 1;
}
int score()
{
write("You are just a disembodied spirit. What use has a wispy thing like " +
"you have for a collection of meaningless numbers?\n");
return 1;
}
void second_life() {
} /* second_life() */