#include "path.h"
inherit BASE;
int query_kill_xp() { return 0; }
void setup()
{
set_name("skeleton");
set_main_plural("skeletons");
set_short("Skeleton");
set_long("Nothing more than an animate skeleton, this fiend has returned to "+
"life to visit woe on the living.\n");
set_guild("fighter");
set_level(5);
set_al(20);
set_str(25);
set_int(2);
set_wis(2);
set_dex(5);
set_con(25);
set_cha(2);
set_thac0(15);
set_kill_xp(0);
add_property("magical",100);
add_property("fire",-10);
add_property("cold",110);
set_aggressive(1);
add_property("undead",1);
}