#ifndef __COMMANDS_HEADER__ #define __COMMANDS_HEADER__ // command and soul information // 1995 Jun 15 Laggard added priorities, moved costs here from player.h #define COMMAND_SERVER "/std/commands" #define SOUL_OBJECT "/obj/handlers/soul" // timing of commands #define FOREVER_TIME 100 #define SPEAK_TIME 5 #define LOOK_TIME 5 #define EXAMINE_ITEM_TIME 2 // social point costs #define WIMP_CHAT 15 // Cost of newbie or guest chatting... // Action Priorities #define A_P_SOUL_FORCE 20000 #define A_P_EMERGENCY 10003 #define A_P_ALWAYS 10002 #define A_P_STOP_QUEUE 10001 #define A_P_CHECK_TIME 10000 #define A_P_NO_SOUL 1 #define A_P_SOUL (-2) #define A_P_CMD (-500) #define A_P_CHECK_FINAL (-10000) #endif