add_sign Large messy chunk of code. You HAVE to get this right or it just won't work. add_sign(string long, string read_mess, string short, string name); "long" is what you see when you "look sign" "read_mess" is what you get when you "read sign" "short" appears in the room inventory "sname" is optional, defaults to "sign" add_sign("A large battered wooden sign.", "===================================\n" "| |\n" "| Messy isn't it, but thats how |\n" "| |\n" "|=================================|\n" "\n", "A sign", "sign" );