The following TIMED properties will automatically be passed on to the appropriate NPC/player changes if added to an item This is the APPROVED way of creating magic/special items. I.e. boots of dex add_timed_property("dex",2,200000); Shield of fire protection add_timed_property("fire",30,200000) The following TIMED properties currently act this way. "fire" "cold" "air" "stone" "electrical" "magical" "noguild" "nocast" "poison" "dex" "wis" "str" "con" "int" "cha" The reason for using timed properties is that the magic wears off nicely. Also it allows for player enchants at a later date. You can make the duration reasonably long, but try to keep it less that 10 days or so. Thats about 2 000 000 On ITEMS. Note: Some of this hasn't been implemented yet. But should be soon "cursed" Items only. Curses them. 1-100, 100 is not removable by mortals. Note: Cursed items cannot be unwielded/unworn/dropped/sold etc. TIMED ONLY "str" alters tmp_str() when equipped "dex" alters tmp_dex() when equipped "wis" alters tmp_wis() "int" alters tmp_int() "con" alters tmp_con() "cha" alters tmp_cha() "guild" property is a guild name. Item only wearable by that guild. "sig" Item can only be worn by a member of this special interest group "race" can only be worn by a member of this race "clan" can only be worn by a member of this race_group() "messon" property is a string, echo'd when item is equipped "messoff" property is a string, echo'd when item is unequipped "property" wearer must have this property to be able to equip the item (quests items etc) "mirror" on items. Thing is a mirror, reflectivity 0-100%