<HEAD> <TITLE> find_living - find a living object matching a given id </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> find_living - find a living object matching a given id </H1> </center> <p> <b> object find_living( string str ); </b> <p> This efun is only available if NO_ADD_ACTION is not compiled in. <p> Find first the object that is marked as living, and answers to the id 'str'. A living object is an object that has called enable_commands(). The object must have set a name with set_living_name(), so its name will be entered into the hash table used to speed up the search for living objects. <p> See also: <A HREF=living.html> living </A>, <A HREF=livings.html> livings </A>, <A HREF=../interactive/users.html> users </A>, <A HREF=../interactive/disable_commands.html> disable_commands </A>, <A HREF=../interactive/enable_commands.html> enable_commands </A>, <A HREF=set_living_name.html> set_living_name </A> <p> <HR> <ADDRESS> <A HREF=http://wagner.princeton.edu/~tim> Tim Hollebeek </A> <p> <A HREF="http://www.imaginary.com/~beek/"> Beek </A>@ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere </ADDRESS>