<HEAD> <TITLE> enable_commands - allow object to use 'player' commands </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> enable_commands - allow object to use 'player' commands </H1> </center> <p> <b> void enable_commands(); </b> <p> This efun is only available if NO_ADD_ACTION is not defined. <p> enable_commands() marks this_object() as a living object, and allows it to use commands added with add_action() (by using command()). When enable_commands() is called, the driver also looks for the local function catch_tell(), and if found, it will call it every time a message (via say() for example) is given to the object. <p> See also: <A HREF=../mudlib/living.html> living </A>, <A HREF=add_action.html> add_action </A>, <A HREF=command.html> command </A>, <A HREF=../../applies/interactive/catch_tell.html> catch_tell </A>, <A HREF=say.html> say </A>