./"provides an interface to interaction with users .DT catch_tell Discworld driver help catch_tell Name .SI 5 catch_tell - provides an interface to interaction with users .EI Synopsis .SI 5 void catch_tell(string message); .EI Description .SP 5 5 If INTERACTIVE_CATCH_TELL is defined in options.h, whenever the driver has something to tell an object due to say(), shout(), tell_object(), etc. catch_tell in the player object will be called with the message to be printed. The message can be displayed, discarded, or modified in any way desired. This is a useful way to have flexible earmuffs, or to support intelligent clients. .EP See also .SI 5 message(3), receive(3), receive_message(4) .EI