#obj/handlers/nroff.c
nroffed_file ({0,"
Usage : shutdown <reason>
Shutdown is the last resort when the mud becomes unbearably slow, or very
strange things are happening. It should not be used unless absolutely
neccesary. Lpmud is very good at crashing itself at least every few days,
so there should never develop the case where the mud needs to be shutdown.
The mud does gradually slow down as it has been up for a long time, but on
a decent machine, you won't notice this. It also may be neccesary to shutdown
if the memory usage gets extremely high, but the mud should be made to do
this itself rather than getting creators to shut the mud down manually in
this circumstance. You must supply a reason as to why you are shutting down
the mud.
Examples:
shutdown horrible bug in /global/simul_efun.c and want to get all objects using new one.
shutdown sysadmin wants mud off to run memory intensive program. shutting down for 3 hours.
shutdown player is doing some strange things. We think we have fixed the bug, and want to shutdown the game to be sure all players are using new player.
",})
nroffed_file_name "/doc/creator/shutdown"
modified_time 888202976